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Roemy Schneider
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Posted - 2009.09.04 17:59:00 -
[1]
Edited by: Roemy Schneider on 04/09/2009 18:00:54
Originally by: Krem daBrut You sure the Firetail based on the Merlin?
...
changes to tier 1 cruisers? the split-armed scythe for example...?
/me sheds a semi-serious tear for the firetail speed bonus though
and you got some sensor/signature relations wrong - putting the gist back into logistics |

Roemy Schneider
Vanishing Point.
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Posted - 2009.09.04 18:46:00 -
[2]
hummhummhumm after a first glance...
- not sure that's enough pg for a 7-turret-tempest - tempest lost an entire slot for that turret...? - not sure that's enough pg for a 5/5-phoon - glad to see the geddon rocking everything with +1 slot  - quite a mighty increase of the geddon cpu that's more than the 6-mid-tempest currently has - the "sensor resolution", as you call it, do all get +25 or will amarr lock (much) faster than minmtar?
what to give a ship that has everything, amirite? - putting the gist back into logistics |

Roemy Schneider
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Posted - 2009.09.04 19:35:00 -
[3]
calling dibs on
[Armageddon Navy Issue, New Setup 1] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Internal Force Field Array I Reactor Control Unit II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Heat Sink II Heat Sink II
Quad LiF Fueled I Booster Rockets Heavy Capacitor Booster II, Cap Booster 800 Conjunctive Radar ECCM Scanning Array I F-90 Positional Sensor Subroutines, Scan Resolution
Large 'Solace' I Remote Bulwark Reconstruction Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L
Large Ancillary Current Router I Large Trimark Armor Pump I Large Trimark Armor Pump I
Bouncer II x5 Heavy Armor Maintenance Bot II x2
yes, fits perfectly - putting the gist back into logistics |

Roemy Schneider
Vanishing Point.
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Posted - 2009.09.04 20:38:00 -
[4]
Edited by: Roemy Schneider on 04/09/2009 20:39:08
Originally by: Vylth Am I the only one not happy at all with the dominix?
For years now I've wanted an upgraded version that does more damage with drones. There is no subcap in the game that does more drone DPS than a plain old t1 dominix with T2 drones, and with this new version there still won't be.
I'm not looking for a broken bonus like the guardian-vexor, but anything better than the regular domi would be nice.
well... you get lots more cpu via that med slot which you could waste on a sentry damage augmentor... :o Originally by: Bomberlocks Republic Fleet Tempest and Typhoon: I just came!!!!!!!!!!!!!
feel free to take a closer look -.- - putting the gist back into logistics |

Roemy Schneider
Vanishing Point.
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Posted - 2009.09.04 21:29:00 -
[5]
Edited by: Roemy Schneider on 04/09/2009 21:35:07 [Typhoon Fleet Issue, New Setup 1] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Ballistic Control System II Ballistic Control System II
100MN MicroWarpdrive II Heavy Capacitor Booster II, Cap Booster 800 Faint Epsilon Warp Scrambler I Phased Weapon Navigation Array Generation Extron
Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo Large 'Solace' I Remote Bulwark Reconstruction Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I
Large Ancillary Current Router I Large Trimark Armor Pump I Large Trimark Armor Pump I
Bouncer II x5 Heavy Armor Maintenance Bot x3
~~~
823/825 cpu 17178/18046 pg
~910dps at <20km (+ 2neuts)
acceptable as non-faction phoon -.- +5% pg or something plz in order to fit a missile rig instead of the pg rig and a med slot for a webber; it's torps after all - putting the gist back into logistics |

Roemy Schneider
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Posted - 2009.09.04 22:35:00 -
[6]
[Tempest Fleet Issue, New Setup 3] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Gyrostabilizer II
100MN MicroWarpdrive II Medium Capacitor Booster II, Cap Booster 800 Warp Disruptor II Conjunctive Ladar ECCM Scanning Array I Sensor Booster II, Scan Resolution
1200mm Artillery Cannon II, Republic Fleet Fusion L 1200mm Artillery Cannon II, Republic Fleet Fusion L 1200mm Artillery Cannon II, Republic Fleet Fusion L 1200mm Artillery Cannon II, Republic Fleet Fusion L 1200mm Artillery Cannon II, Republic Fleet Fusion L 1200mm Artillery Cannon II, Republic Fleet Fusion L 1200mm Artillery Cannon II, Republic Fleet Fusion L Large Remote Armor Repair System II
Large Ancillary Current Router I Large Trimark Armor Pump I Large Trimark Armor Pump I
Bouncer II x3 Heavy Maintenance Bot x1
~~~
637/721.25 cpu 22264.5/23443.75 pg
~560 whooping damage @ 36+44km - no i dont use emp ammo in bs fleet fights, especially not with that clip size -.-
---------------------
[Tempest lol Issue, New Setup 1] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Gyrostabilizer II
100MN MicroWarpdrive II Medium Capacitor Booster II, Cap Booster 200 Warp Scrambler II Stasis Webifier II Target Painter II
800mm Repeating Artillery II, Hail L 800mm Repeating Artillery II, Hail L 800mm Repeating Artillery II, Hail L 800mm Repeating Artillery II, Hail L 800mm Repeating Artillery II, Hail L 800mm Repeating Artillery II, Hail L 800mm Repeating Artillery II, Hail L Heavy Energy Neutralizer II
Large Projectile Ambit Extension I Large Projectile Metastasis Adjuster I Large Projectile Metastasis Adjuster I
Bouncer II x3
~840 dps @ 3+12km + 1 neut 633/721.25 cpu 21304.47/21312.5 pg
yes i used hail. loses ~115 if switched to rep fleet fusion or ~150dps when using barrage
have a nice day - putting the gist back into logistics |

Roemy Schneider
Vanishing Point.
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Posted - 2009.09.05 08:28:00 -
[7]
based on the faction stabber: ò 7 high, 5 med, 8 low, 7/0 ò Dronebay + Bandwidth increased by 50m¦ ò Speed: +25% max velocity and some agility
based loosely on the naglfar: ò 7 high, 7 med, 6 low, 6/4 ò 7.5% rof+dmg ò Dronebay increased by 50m¦ *shrug, everybody seems to get it*
based on the cane: ò 8 high, 4 med, 8 low, 6/4 ... or 8-5-7, 6/4 ò 7.5% rof+dmg ò Dronebay increased by 50m¦
based on a wet dream: ò 8 high, 4 med, 8 low, 7/4 ò 7.5% rof+dmg ò Dronebay + bandwidth increased by 50m¦ ohwait... that'd be a perfectly acceptable ship like... the geddon.... cant have that
- putting the gist back into logistics |

Roemy Schneider
Vanishing Point.
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Posted - 2009.09.05 13:17:00 -
[8]
(yay falloff) - putting the gist back into logistics |

Roemy Schneider
Vanishing Point.
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Posted - 2009.09.05 13:40:00 -
[9]
[Armageddon, New Setup 1] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Internal Force Field Array I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Heat Sink II Heat Sink II Heat Sink II
100MN Microwarpdrive II Heavy Capacitor Booster II, Cap Booster 800 Faint Epsilon Warp Scrambler I F-90 Positional Sesnor Subroutines
Heavy Unstable Power Fluctuator I Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L
Large Ancillary Current Router I Large Trimark Armor Pump I Large Trimark Armor Pump I
Bouncer II x5
ANmulti 1117 dps @ 15+10 scorch 944 dps @ 45+10 +50 dps if you worship EFT ogres -.-
696.25/696.25 cpu 23633/23821.875 pg - putting the gist back into logistics |

Roemy Schneider
Vanishing Point.
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Posted - 2009.09.05 15:40:00 -
[10]
lolfit incoming!
[Dominix, New Setup 1] Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Damage Control II
100MN MicroWarpdrive II Invulnerability Field II Invulnerability Field II Photon Scattering Field II Heat Dissipation Field II Warp Disruptor II
Large Shield Transporter II Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Large Energy Transfer Array II Large Energy Transfer Array II
Large Sentry Damage Augmentor I Large Egress Port Maximizer I Large Egress Port Maximizer I
Garde II x5
771/775.5 cpu (drone rigging IV) half pg used blah
- yes, only 495dps @30+12km around your gardes - seen better tanks, too.... - but 3 perma neuts! -.- - grab a cap-partner in the same thing obviously - putting the gist back into logistics |

Roemy Schneider
Vanishing Point.
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Posted - 2009.09.10 04:03:00 -
[11]
Originally by: Seishi Maru
Originally by: NightmareX stuff
You know tempest is seriously broken when EVEN nightmareX says a mega will defeat the tempest!
That is absolute proof that Absolutely no one on their right minds would say the tempest line is well balanced.
now all we need is to convince deva that the "capless" weapons have no advantage. no rly, 625m¦ cargo - half cramped with ammo for projectiles and missiles - just leaves a way less room for cap charges than 600m¦ and a handful of 1m¦ lenses - putting the gist back into logistics |

Roemy Schneider
Vanishing Point.
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Posted - 2009.09.10 15:59:00 -
[12]
say, you two... i find it disturbing to see balancing posts with unrealistic assumptions of tempests and phoons fully fitted for damage. i'm sure as mega or geddon pilot, it's ok to fill all possible slots with weapons since you still have the room for an extra neut/RR. on top of that. but minnies don't work that way. although it's true that i don't roam low-sec all that often nor do i dwell on sisi - nor do i test anything other than yet another scimitar fitting there. but i'd like to think that i've lived in null-sec long enough and got to know quite a few alliances (~'s fitting boards) to say that RR is a must-have in any celestial direction of new eden. iow, there is just no missiles on "proper" tempests; they will never come with eight weapons.
therefore these buggers, both phoon and pest, in each regular or faction form, should be balanced with only one set of weapons (plus drones) in mind, powergrid being the obvious and usual limit. so what if they _theoretically_ could dish out 10-20% more? the matari-typical disadvantage in HP, is enough to cancel that out. same for all matari hulls, really.... it's not the muninn's fault that HAC-pew just doesnt take place within 50km anymore (unless you jump in; for those few seconds it takes to leadfoot away...)
no, this isn't one of those caldari-"i want it all"-posts either. it's the same discussion we had with tux about the cane - and at least that one has a mentionable chance of speed and/or oversized extenders on its side.
on paper, yes, one could have a omfgbbqweeeee dps machine - only for carebearing and only vs angels. for pvp, this would be the only way to achieve balance - putting the gist back into logistics |

Roemy Schneider
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Posted - 2009.09.11 00:45:00 -
[13]
well... they can be traded in for FW LP "exlusively" but those guys can happily sell them ofc. FW store needs something exclusive or it'll be impossible to compete with macro-missioners over the very same items (unless FW were to give away more LP than any raven/dominix could farm....) the new implant sets aren't able to do that job (alone) - putting the gist back into logistics |

Roemy Schneider
Vanishing Point.
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Posted - 2009.09.12 11:25:00 -
[14]
Originally by: Haxfar Portlaind Why, ohh why, can't the navy scorp be allowed for ecm bonusses? 
do you want a 1bil ship to be primary..? - putting the gist back into logistics |

Roemy Schneider
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Posted - 2009.09.21 14:38:00 -
[15]
Edited by: Roemy Schneider on 21/09/2009 14:46:21 well... the 5% rof on missiles is a "full" ship bonus; unlike the raven, a phoon doesn't need extra range either (or... not that much) 'cause it can bring the damage to the opponent with it's minmatar speed (or what's left of it). so basically everybody was fitting torps anyways; projectiles require the double-bonus to be par with the other weapons
it isn't really more or less versatile, it's just less dps... instead of 5 "properly" bonus'ed torp launchers, we have to replace one with a half ass'ed projectile (redundancy spotted! -.-)
but yes, we got a slot \o/
so instead of the 5torps+2AC+neut you'll have to make do with 4torps+3AC+neut - you'll pack 3 BCU with that eigth low slot now, cause it's more effective either way (lol... 's true...)
in numbers: 5+2+util, 2BCU, 5 ogreII was 1066 4+3+util, 3BCU, 5 ogreII will be 1073 while consuming ~325 more pg with that AC 
5+2+util, 3BCU, 5 ogreII would've been 1167 </edit>
which brings me to the question of... will there be any pg/cpu upgrades coming with that slot? - putting the gist back into logistics |

Roemy Schneider
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Posted - 2009.09.25 12:42:00 -
[16]
well faction versions do come with more HP, which does require a higher recharge time. just because they had the same as regular bs up until today doesnt make it ipso facto right.
however, this is indeed quite a high number. i can't say i'm a fan of this tanking method, hence i'm not too experienced but i believe 2 extenders usually come with such a fitting? that results in ~30% more HP on the gravy raven compared to its baby sister. i'd derive a recharge rate in the area of 3250s - putting the gist back into logistics |

Roemy Schneider
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Posted - 2009.09.25 18:11:00 -
[17]
wait what..? 5/5 phoonFI _and_ 8 lows?
just checking... it is the right thing to do but.... who are you and what have you done to ytterbium?! - putting the gist back into logistics |

Roemy Schneider
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Posted - 2009.09.26 09:48:00 -
[18]
sticky in the features&ideas corner
probably says a bit about how serious/urgent it is to them - putting the gist back into logistics |

Roemy Schneider
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Posted - 2009.09.27 14:54:00 -
[19]
alas, 10% damage is quite a bit less than 5%damage+5%rof
6*1.25/0.75 = 10 (5% dmg, 5% rof) 6*1.5 = 9 (10% dmg) 6*1.75 = 10.5 (15% dmg)
which would still be a wee bit lower than the 8/0.75 = 10.667 maelstrom and at least that one has 100m¦ drones
/me votes for 10% falloff and 15% damage / lvl - putting the gist back into logistics |

Roemy Schneider
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Posted - 2009.09.27 17:36:00 -
[20]
*nod* i've been testing "falloff-arties" on the future macha (and cynabal) and i liked the results (with an ambit or two) - ofc i'm aware of the extra turret. but the concept makes sense.
alas.... as much as it may result in a respectable artie-tempest, it does take a bit of wind out of the mael's AC sails.
but yes, a 10-15% damage is realistic for a ship with 6 guns that require a dps bonus in one form or another to be par with any other weapon system to begin with. alpha damage is fun to have in a 30+ BS fleet but as much as SHC may drool over it; when shooting anything bigger (snipe hacs/bc shooting BS, BS shooting caps) dps is the important number. actually, when shooting same sized targets it already is (be that due to t2 resistances and "oversized" extenders on cruiser level, bs doomsday-proof-ness that's not going to change considering the growing popularity of bombers, capitals among themselves) the way it was presented in the F&I thread; the projectile suggestions do not improve this unless you are going to use the 2 shortest ammos in your arties. - putting the gist back into logistics |

Roemy Schneider
Vanishing Point.
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Posted - 2009.09.28 04:38:00 -
[21]
Originally by: AstroPhobic Look at the nag - it has a 7.5% ROF bonus and it doesn't seem so absurd
ehm the nag performs 'cause it has 33% more weapons than a damage-bonus'ed full-rack revelation... /me starts extrapolating from the damage bonues'ed abaddon  - putting the gist back into logistics |

Roemy Schneider
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Posted - 2009.09.30 17:34:00 -
[22]
maybe we need subsystems for the tempest so everyone can pick his slot layout -.- - putting the gist back into logistics |

Roemy Schneider
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Posted - 2009.10.01 11:20:00 -
[23]
Originally by: Mojster Pek give the navy mega more base armor! EVEN THE NAVY DOMINIX AND FLEET TEMPEST HAVE MORE! WTF?(+1000 armor hp would be great)
you are aware that you'd have to trade in structure hp, right? - putting the gist back into logistics |

Roemy Schneider
Vanishing Point.
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Posted - 2009.10.01 17:52:00 -
[24]
scorp is a shield tanker...?  - putting the gist back into logistics |
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